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	<title>Mohammad Haseeb&#039;s Blog &#187; Open Source</title>
	<atom:link href="http://blog.tabinda.net/category/open-source/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tabinda.net</link>
	<description>Tabinda.net is Mohammad Haseeb&#039;s online Portfolio</description>
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		<title>WCK vs NAPE</title>
		<link>http://blog.tabinda.net/actionscript/wck-vs-nape/</link>
		<comments>http://blog.tabinda.net/actionscript/wck-vs-nape/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 12:12:44 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[alchemy]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[nape]]></category>
		<category><![CDATA[nd2d]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[stress]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[wck]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=481</guid>
		<description><![CDATA[Update:  The NAPE demo is updated for rotation as pointed out by a reader. However, I see that it made no difference to the benchmark. Let me know, how it works for you guys. I don&#8217;t like to deliver useless speeches on current affairs and by that I definitely mean the Flash death fiasco that [...]
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<li><a href='http://blog.tabinda.net/actionscript/next-gen-flash-what-do-i-want-to-see/' rel='bookmark' title='Next Gen Flash? What do I want to see?'>Next Gen Flash? What do I want to see?</a></li>
<li><a href='http://blog.tabinda.net/actionscript/spring-physics-in-as3/' rel='bookmark' title='Spring Physics in AS3'>Spring Physics in AS3</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/actionscript/wck-vs-nape/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PaperSteer Works</title>
		<link>http://blog.tabinda.net/3d/papersteer-works/</link>
		<comments>http://blog.tabinda.net/3d/papersteer-works/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 18:29:53 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[as3steer]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[opensteer]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[steering behaviors]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=354</guid>
		<description><![CDATA[Throughout this time, I&#8217;ve been working on porting Opensteer to flash, I&#8217;ve learned so much about technologies.  This project gave me a lot of insight into the flash low level techniques. I left the project midway, but I&#8217;ve seen that people have always been interested in using it on flash. However, I felt that Flash [...]
Related posts:<ol>
<li><a href='http://blog.tabinda.net/3d/attention-everyone/' rel='bookmark' title='Attention Everyone&#8230; (as3steer, papersteer, r4 visualiser updates)'>Attention Everyone&#8230; (as3steer, papersteer, r4 visualiser updates)</a></li>
<li><a href='http://blog.tabinda.net/3d/papersteer-googlecode/' rel='bookmark' title='PaperSteer &#8211; GoogleCode'>PaperSteer &#8211; GoogleCode</a></li>
<li><a href='http://blog.tabinda.net/actionscript/papersteer-and-updates/' rel='bookmark' title='Papersteer and Updates'>Papersteer and Updates</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/3d/papersteer-works/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Filled Disk/Circle with TriangleFan in Papervision3D</title>
		<link>http://blog.tabinda.net/3d/filled-diskcircle-with-trianglefan-in-papervision3d/</link>
		<comments>http://blog.tabinda.net/3d/filled-diskcircle-with-trianglefan-in-papervision3d/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 16:50:43 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[MicroHard]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[disk]]></category>
		<category><![CDATA[filled]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[trianglefan]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=345</guid>
		<description><![CDATA[Hey guys, It has been so long since I wrote a technical or programming post. One reason is that I am busy with an awesome social game project at the company I&#8217;m working with right now, White Rabbit Online. I&#8217;m having a great time with the project but have also been working with Papersteer, more [...]
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<li><a href='http://blog.tabinda.net/actionscript/crazy-flocking-in-papervision3d/' rel='bookmark' title='Crazy Flocking in PaperVision3D'>Crazy Flocking in PaperVision3D</a></li>
<li><a href='http://blog.tabinda.net/3d/attention-everyone/' rel='bookmark' title='Attention Everyone&#8230; (as3steer, papersteer, r4 visualiser updates)'>Attention Everyone&#8230; (as3steer, papersteer, r4 visualiser updates)</a></li>
<li><a href='http://blog.tabinda.net/actionscript/freecamera3dcontroller-for-papervision3d/' rel='bookmark' title='FreeCamera3DController for PaperVision3D'>FreeCamera3DController for PaperVision3D</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/3d/filled-diskcircle-with-trianglefan-in-papervision3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Attention Everyone&#8230; (as3steer, papersteer, r4 visualiser updates)</title>
		<link>http://blog.tabinda.net/3d/attention-everyone/</link>
		<comments>http://blog.tabinda.net/3d/attention-everyone/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 17:22:31 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[as3steer]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[color class]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[papersteer]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[r4]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[stefan sagmeister]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[vector3d]]></category>
		<category><![CDATA[visualizer]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=96</guid>
		<description><![CDATA[UPDATE: This release has been superseded by a new release. Please see this post. Update:  I found a memory leak in the AS3Steer branch and uploaded a quick fix. The branch also contains an example now.  If anyone wants to have a visual look into it, please check out the google repository. This will also [...]
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<li><a href='http://blog.tabinda.net/actionscript/papersteer-and-updates/' rel='bookmark' title='Papersteer and Updates'>Papersteer and Updates</a></li>
<li><a href='http://blog.tabinda.net/3d/papersteer-googlecode/' rel='bookmark' title='PaperSteer &#8211; GoogleCode'>PaperSteer &#8211; GoogleCode</a></li>
<li><a href='http://blog.tabinda.net/actionscript/simple-particle-system-in-papervision3d/' rel='bookmark' title='Simple Particle System in PaperVision3D'>Simple Particle System in PaperVision3D</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/3d/attention-everyone/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Papersteer and Updates</title>
		<link>http://blog.tabinda.net/actionscript/papersteer-and-updates/</link>
		<comments>http://blog.tabinda.net/actionscript/papersteer-and-updates/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 21:44:08 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[autonomous]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[flocking]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[opensteer]]></category>
		<category><![CDATA[papersteer]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[steering]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=80</guid>
		<description><![CDATA[UPDATE: This release has been superseded by a new release. Please see this post. Hi guys, I&#8217;ve been lazy but eventually I managed to upload a new build of PaperSteer to the repository. This revision is a major overhaul of what I did with the port. It is in fact written from scratch. I wanted [...]
Related posts:<ol>
<li><a href='http://blog.tabinda.net/3d/papersteer-googlecode/' rel='bookmark' title='PaperSteer &#8211; GoogleCode'>PaperSteer &#8211; GoogleCode</a></li>
<li><a href='http://blog.tabinda.net/actionscript/opensteer-for-actionscript3/' rel='bookmark' title='OpenSteer for ActionScript3'>OpenSteer for ActionScript3</a></li>
<li><a href='http://blog.tabinda.net/actionscript/birds-flocking-behavior/' rel='bookmark' title='Birds Flocking Behavior'>Birds Flocking Behavior</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/actionscript/papersteer-and-updates/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PaperSteer &#8211; GoogleCode</title>
		<link>http://blog.tabinda.net/3d/papersteer-googlecode/</link>
		<comments>http://blog.tabinda.net/3d/papersteer-googlecode/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 13:38:03 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[autromous]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[craig reynolds]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mhaqs]]></category>
		<category><![CDATA[opensteer]]></category>
		<category><![CDATA[papersteer]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[steering]]></category>
		<category><![CDATA[tabinda]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=63</guid>
		<description><![CDATA[UPDATE: This release has been superseded by a new release. Please see this post. Hey everyone, I never got to complete my entry for PaperKing3D and that was PaperSteer &#8211; the Opensteer port to Papervision3D. However, I have opened a google repository of the project here. All future updates will be posted at this website. [...]
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<li><a href='http://blog.tabinda.net/actionscript/birds-flocking-behavior/' rel='bookmark' title='Birds Flocking Behavior'>Birds Flocking Behavior</a></li>
<li><a href='http://blog.tabinda.net/actionscript/artificial-behavior-in-papervision3d/' rel='bookmark' title='Artificial Behavior in PaperVision3D'>Artificial Behavior in PaperVision3D</a></li>
<li><a href='http://blog.tabinda.net/actionscript/simple-particle-system-in-actionscript-3/' rel='bookmark' title='Simple Particle System in ActionScript 3'>Simple Particle System in ActionScript 3</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/3d/papersteer-googlecode/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Smoke Particle System in PaperVision3D</title>
		<link>http://blog.tabinda.net/3d/smoke-particle-system-in-papervision3d/</link>
		<comments>http://blog.tabinda.net/3d/smoke-particle-system-in-papervision3d/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 19:34:58 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[particlesystem]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[simple]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=35</guid>
		<description><![CDATA[I also updated the smoke Particle System that will help you understand how PaperVision3D delivers interactivity with screen objects and the mouse. You can get a better understanding of the conversion to PV3D in the tutorial above and know more about setting up projects in PV3D here. As usual, you can grab the sources below: [...]
Related posts:<ol>
<li><a href='http://blog.tabinda.net/actionscript/simple-particle-system-in-papervision3d/' rel='bookmark' title='Simple Particle System in PaperVision3D'>Simple Particle System in PaperVision3D</a></li>
<li><a href='http://blog.tabinda.net/actionscript/smoke-particle-system-for-as3-actionscript-3/' rel='bookmark' title='Smoke Particle System for AS3 (ActionScript 3)'>Smoke Particle System for AS3 (ActionScript 3)</a></li>
<li><a href='http://blog.tabinda.net/actionscript/simple-particle-system-in-actionscript-3/' rel='bookmark' title='Simple Particle System in ActionScript 3'>Simple Particle System in ActionScript 3</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/3d/smoke-particle-system-in-papervision3d/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Simple Particle System in PaperVision3D</title>
		<link>http://blog.tabinda.net/actionscript/simple-particle-system-in-papervision3d/</link>
		<comments>http://blog.tabinda.net/actionscript/simple-particle-system-in-papervision3d/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 19:29:33 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[actionscript3]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[particle system]]></category>
		<category><![CDATA[particlesystem]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[simple]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vector]]></category>
		<category><![CDATA[vector3d]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=34</guid>
		<description><![CDATA[I understand that PaperVision natively provides a ParticleSystem and there have been other Particle System code snippets lurking around the internet, but for people, who have been following my particle system tutorials, I&#8217;m going to tell you how to convert the same particle system into 3D using PaperVision3D. Here&#8217;s how it looks in PaperVision3D; you [...]
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<li><a href='http://blog.tabinda.net/actionscript/smoke-particle-system-for-as3-actionscript-3/' rel='bookmark' title='Smoke Particle System for AS3 (ActionScript 3)'>Smoke Particle System for AS3 (ActionScript 3)</a></li>
<li><a href='http://blog.tabinda.net/actionscript/crazy-flocking-in-papervision3d/' rel='bookmark' title='Crazy Flocking in PaperVision3D'>Crazy Flocking in PaperVision3D</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/actionscript/simple-particle-system-in-papervision3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenSteer for ActionScript3</title>
		<link>http://blog.tabinda.net/actionscript/opensteer-for-actionscript3/</link>
		<comments>http://blog.tabinda.net/actionscript/opensteer-for-actionscript3/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 19:26:12 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[autonomous]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[boid]]></category>
		<category><![CDATA[craig]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[opensteer]]></category>
		<category><![CDATA[reynolds]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=40</guid>
		<description><![CDATA[UPDATE 2: I have released a complete working port of Opensteer for ActionScript 3. Please see this post. Update: Although I have updated the sources in this post. OpenSteer for AS3 is now AS3Steer. Please follow this post. If you have been following my obsession with emergent behavior and autonomous objects, I have been crazy [...]
Related posts:<ol>
<li><a href='http://blog.tabinda.net/actionscript/birds-flocking-behavior/' rel='bookmark' title='Birds Flocking Behavior'>Birds Flocking Behavior</a></li>
<li><a href='http://blog.tabinda.net/actionscript/artificial-behavior-in-papervision3d/' rel='bookmark' title='Artificial Behavior in PaperVision3D'>Artificial Behavior in PaperVision3D</a></li>
<li><a href='http://blog.tabinda.net/actionscript/crazy-flocking-in-papervision3d/' rel='bookmark' title='Crazy Flocking in PaperVision3D'>Crazy Flocking in PaperVision3D</a></li>
</ol>]]></description>
		<wfw:commentRss>http://blog.tabinda.net/actionscript/opensteer-for-actionscript3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Artificial Behavior in PaperVision3D</title>
		<link>http://blog.tabinda.net/actionscript/artificial-behavior-in-papervision3d/</link>
		<comments>http://blog.tabinda.net/actionscript/artificial-behavior-in-papervision3d/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 19:22:53 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[artificial]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mhaqs]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=37</guid>
		<description><![CDATA[So, I talked about creating artificial behavior also known as emergent behavior in computer graphics; I have been obsessed with it for the past 1 year, and I have been busy creating examples of it in Flash. You can see the demo in Bird Flocking Behavior, I posted some days ago. Here&#8217;s an example of [...]
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<li><a href='http://blog.tabinda.net/actionscript/birds-flocking-behavior/' rel='bookmark' title='Birds Flocking Behavior'>Birds Flocking Behavior</a></li>
<li><a href='http://blog.tabinda.net/actionscript/crazy-flocking-in-papervision3d/' rel='bookmark' title='Crazy Flocking in PaperVision3D'>Crazy Flocking in PaperVision3D</a></li>
<li><a href='http://blog.tabinda.net/actionscript/freecamera3dcontroller-for-papervision3d/' rel='bookmark' title='FreeCamera3DController for PaperVision3D'>FreeCamera3DController for PaperVision3D</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
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