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	<title>Mohammad Haseeb&#039;s Blog &#187; processing</title>
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		<title>Next Gen Flash? What do I want to see?</title>
		<link>http://blog.tabinda.net/actionscript/next-gen-flash-what-do-i-want-to-see/</link>
		<comments>http://blog.tabinda.net/actionscript/next-gen-flash-what-do-i-want-to-see/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 21:09:51 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[papervision3d]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[behaviors]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[cuda]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[million]]></category>
		<category><![CDATA[molehill flash11]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[opensteer]]></category>
		<category><![CDATA[papersteer]]></category>
		<category><![CDATA[steering]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=369</guid>
		<description><![CDATA[So, there&#8217;s been a lot of talk about Flash and HTML5. We&#8217;re not going to get into that here. What I saw on the Adobe Max conference was good. Flash getting into hardware accelerated worlds. That&#8217;s all good and dandy. But will it really be what &#8220;Flash turned hardcore&#8221; developers want? Or developers who were [...]
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		<title>Pixel Based Operations in Flash and Processing</title>
		<link>http://blog.tabinda.net/actionscript/pixel-based-operations-in-flash-and-processing/</link>
		<comments>http://blog.tabinda.net/actionscript/pixel-based-operations-in-flash-and-processing/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 23:16:41 +0000</pubDate>
		<dc:creator>MHAQS</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[as4]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[cs3]]></category>
		<category><![CDATA[cs4]]></category>
		<category><![CDATA[difference]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[slow]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[usage]]></category>

		<guid isPermaLink="false">http://blog.tabinda.net/?p=13</guid>
		<description><![CDATA[Recently, I have been working on many pixel level projects with Flash. My experience with these projects was somewhat disappointing when it came to Flash&#8217;s rendering of pixel based effects. A normal pixel based operation in Processing would not take more than 10% of your CPU, where Flash would take up to 50% of your [...]
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