UPDATE: This release has been superseded by a new release. Please see this post.
Hey everyone,
I never got to complete my entry for PaperKing3D and that was PaperSteer – the Opensteer port to Papervision3D. However, I have opened a google repository of the project here. All future updates will be posted at this website. Anyone having any issues or requests with the port can ask me on this blog or through the project website.
If anyone wants to help me out in the project, please let me know as well.
UPDATE: I have released a complete working port of Opensteer for ActionScript 3. Please see this post.
When I was working on the paperwork for this website, I promised that I will share source code and tutorials for people. I have been pretty active working with many projects lately, and I rarely find time to practice my interests. There are so many great examples and pieces of art out there that I take inspirations from. Much of it involves working with Visual Algorithms and I get to have a great time learning them and re implementing them to my pleasure. This serves me education and releasing them in a new form will eventually serve the community.
This time it is the famous Birds Flocking Behavior Algorithm using Boids. I converted it to Action Script 3. This algorithm can be very useful in areas of visual programming and games. Also, I have been busy working with PaperVision 3D for quite some time. I’ll release a PV3D version of this Algorithm soon. So keep an eye out for that too.
The source code is attached below and if you have questions, do ask. Also, if you need to study this algorithm, you may search around the internet and you’ll find many articles about it.