1 0 Tag Archives: papervision

Smoke Particle System in PaperVision3D

I also updated the smoke Particle System that will help you understand how PaperVision3D delivers interactivity with screen objects and the mouse. You can get a better understanding of the conversion to PV3D in the tutorial above and know more about setting up projects in PV3D here.

As usual, you can grab the sources below:

smokeparticlesystempv3d.zip

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Artificial Behavior in PaperVision3D

So, I talked about creating artificial behavior also known as emergent behavior in computer graphics; I have been obsessed with it for the past 1 year, and I have been busy creating examples of it in Flash. You can see the demo in Bird Flocking Behavior, I posted some days ago. Here’s an example of what I recently did using PaperVision3D:

Grab the source below.

earthworm.zip

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Crazy Flocking in PaperVision3D

UPDATE: I have released a complete working port of Opensteer for ActionScript 3. Please see this post.

As I told you earlier, I have been obsessed with making demos of emergent behavior and natural phenomena. This little demo shows how a flock of birds acts when they are crazy ;) . This code snippet was originally designed by Ira Ivanou and I translated it to PaperVision3D, just to give you a taste of how cool it is.

Grab the sources below.

crazyflockingbehavior.zip

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