1 0 Tag Archives: steering

Next Gen Flash? What do I want to see?

So, there’s been a lot of talk about Flash and HTML5. We’re not going to get into that here. What I saw on the Adobe Max conference was good. Flash getting into hardware accelerated worlds. That’s all good and dandy. But will it really be what “Flash turned hardcore” developers want? Or developers who were already hardcore and were only waiting for flash to spiff it up. Time will tell.

But, I’ve prepared what you can call a pre emptive scale to see how I want Flash or hardware acceleration to be. If it achieves any percentage near to this, I’ll buy my apples from Adobe. Eh? That was weird…

Then again, I’ve been working on Papersteer for the sole reason of measuring the raw power of these technologies and how they scale up to each other. Before, I move forward, I must tell you that although Flash is doing software only drawing for now, it has amazed me. Flash is indeed good. Thumbs up Adobe. Alright, no more babbling from me, take a look at this movie:

This video demonstrates the difference in computation and drawing on different platforms. From software drawing to parallel processing.

The demos use Opensteer to demonstrate the results.

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Papersteer and Updates

UPDATE: This release has been superseded by a new release. Please see this post.

Hi guys,

I’ve been lazy but eventually I managed to upload a new build of PaperSteer to the repository. This revision is a major overhaul of what I did with the port. It is in fact written from scratch. I wanted this port to be oriented towards its C++ parent i.e. the original release from Craig Reynolds and that is the reason why, I was not at all satisfied with my original release.

CHANGES:

- I have now uploaded the documentation, plugins and the new build with lots and LOTS of improvements.
- Bug fixes, stupid errors that I was overlooking.
- AS3 optimizations.
- OOP implementations and strict rules on compilation and AS3 compliance.

However, this build still does not contain the Demo which I initially promised for this build, but bear with me because I am actually working on it. Once that is done, I will be giving Papersteer a turn that the actual Opensteer lacks and that is, dynamic creation and loading of plugins.

Yes, I know that is something very big to tout about but since I love working on personal projects, I will definitely finish this sooner or later. For now, the build is up and I must say again that it is rather a preview for people to look at my work and it is broken. Porting a huge library such as Opensteer can be a severe pain, if it requires changes to the design and core implementations of the classes.

Go check it out already.

Apart from that, I recently tried to keep my artistic side alive by recreating an old scene from one of my favorite games of all time…Metal Slug. A destroyed submerged tank in the deep blue see…I hope you like it.

Regards,
MHAQS

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PaperSteer – GoogleCode

UPDATE: This release has been superseded by a new release. Please see this post.

Hey everyone,

I never got to complete my entry for PaperKing3D and that was PaperSteer – the Opensteer port to Papervision3D. However, I have opened a google repository of the project here. All future updates will be posted at this website. Anyone having any issues or requests with the port can ask me on this blog or through the project website.

If anyone wants to help me out in the project, please let me know as well.

Regards,
MHAQS

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